State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Co-op Games in Portugal: Q4 2021 Performance

Discover the performance trends of the top 5 co-op games in Portugal for Q4 2021, including metrics on downloads, revenue, and active users.

Top 5 Co-op Games in Portugal: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 co-op games in Portugal showed notable trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance based on Sensor Tower data.

Clash Royale from Supercell saw a significant rise in weekly revenue, starting at around $5.9K and peaking at approximately $54.6K in the week of December 20. Weekly downloads followed an upward trajectory, increasing from 3.4K at the beginning of October to a high of 12.2K in the same week. Active users also climbed steadily from 602K to over 856K in mid-December, before slightly dipping to 801K by the end of the quarter.

Roblox by Roblox Corporation maintained a strong revenue stream, starting at $30.4K and peaking at around $78.8K in the week of December 20. Downloads initially fluctuated but surged to 13.3K in the final week of the year. The active user base remained relatively stable, hovering around 430K, with a slight increase to 439K by the end of December.

Pokémon UNITE from The Pokemon Company had a varied revenue performance, starting at $6.2K and experiencing a low of $651 in late November, before rising again to $2.1K in December. Downloads saw a sharp decline from 23.4K in late September to around 4K by November, with a slight recovery to 5.9K in December. Active users mirrored this trend, starting at 35.1K and dropping to 14.2K, before a modest rise to 16.5K in mid-December.

Among Us! by InnerSloth LLC experienced modest weekly revenue, staying around $200 throughout the quarter. Downloads were more dynamic, starting at 4.9K and peaking at 10.7K in the last week of December. Active users initially fluctuated between 19K and 13K but saw a notable increase to 25.7K by the end of the quarter.

Brawl Stars, another hit from Supercell, had a strong revenue performance, beginning at $13K and reaching up to $36.9K in late December. Downloads remained relatively steady, with a notable increase from 4.4K in early December to 8.5K in the week of December 20. Active users showed minor fluctuations, starting at 280K and ending the quarter at around 261K after peaking at 282K.

These insights are based on Sensor Tower data, where you can find more detailed analytics and trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022